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besiege:modding:eventproperties

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besiege:modding:eventproperties [2018/06/27 13:49]
spaar [Text]
besiege:modding:eventproperties [2018/06/27 13:50] (current)
spaar [Icon]
Line 109: Line 109:
 ===== Icon ===== ===== Icon =====
  
-''​<​Icon>​ <Icon name="​some-icon-texture-name"​ /> </​Icon>​''​+<code xml> 
 +<​Icon>​ 
 +    ​<Icon name="​some-icon-texture-name"​ /> 
 +</​Icon>​ 
 +</​code>​
  
 Displays an icon in the properties window. Not editable by the player and not passed to the callback. Displays an icon in the properties window. Not editable by the player and not passed to the callback.
Line 117: Line 121:
   * ''​Icon''​ (Texture) (required): What texture to display. See [[.:​xml-elements:​Common#​texture|Common Elements]] on how to use ''​Texture''​ elements.   * ''​Icon''​ (Texture) (required): What texture to display. See [[.:​xml-elements:​Common#​texture|Common Elements]] on how to use ''​Texture''​ elements.
  
-C#: ''​Modding.EventProperty.Icon''​ Not exposed through the callbacks, not possible to interact with.+C#: ''​Modding.EventProperty.Icon''​\\ 
 +Not exposed through the callbacks, not possible to interact with.
besiege/modding/eventproperties.txt · Last modified: 2018/06/27 13:50 by spaar